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DnD NPC Generator
Gender
Alignment
Race
Occupation
Class
Social Class
Profession

    Some Examples

    • STR 17
      INT 16
      WIS 17
      DEX 13
      CON 18
      CHA 17

      Ragnar the Conqueror, 32 yrs old, Human, Barbarian, Male
      Values: Honor, Strength, and Loyalty
      Backstory: Ragnar was born into a long line of powerful kings, and as the firstborn son, he was destined to follow in their footsteps. Even as a child, Ragnar displayed an incredible strength that set him apart from his peers. He was raised to value honor and loyalty above all else, and was trained in the ways of combat from a young age. By the time he reached adulthood, Ragnar was already a formidable warrior, feared and respected by his enemies.
      Ragnar's rise to power was swift and brutal. He waged war against neighboring kingdoms, conquering all who stood in his way. His victories brought him both glory and riches, and he quickly became known as the greatest barbarian king in the land. Despite his success, however, Ragnar never forgot the values he had been raised with. He treated his subjects with fairness and kindness, and always honored his word.
      Now in his thirties, Ragnar has grown into a handsome and imposing figure, with a long beard and hair that reaches his shoulders. He is still as strong and fierce as ever, and is feared by all who stand against him. But beneath his fierce exterior lies a man of great integrity and compassion, who will do anything to protect his people and honor his ancestors.

    • STR 12
      INT 17
      WIS 16
      DEX 16
      CON 9
      CHA 16

      Lyra Stonefoot, 23 yrs old, Halflin, Wizard, Female
      Values: Knowledge, Curiosity, and Independence
      Backstory: Lyra Stonefoot was always different from the other Halflings in her village. While they spent their days tending to the fields and gardens, Lyra could often be found with her nose buried in a book, studying the arcane arts. Her parents didn't understand her fascination with magic and urged her to pursue a more practical path, but Lyra was determined to follow her own path.
      When she turned 18, Lyra left her village and set out on her own, eager to explore the world and hone her magical abilities. She traveled far and wide, studying under some of the greatest wizards in the land and learning ancient spells that few others knew. Despite her youth, Lyra quickly gained a reputation as a skilled and powerful wizard, with long hair that flowed like a waterfall down her back.
      Lyra's quest for knowledge has taken her to some of the most dangerous corners of the world, and she has faced many challenges along the way. But no matter how difficult the task, Lyra always remains true to her values. She values independence and has always been unafraid to stand up for what she believes in, even when it goes against convention. And above all else, Lyra values knowledge and curiosity, and will never stop searching for new spells and arcane secrets to add to her repertoire.

    • STR 12
      INT 13
      WIS 17
      DEX 18
      CON 10
      CHA 14

      Sun Wu, 28 yrs old, Human, Monk, Male
      Values: Compassion, Discipline, and Optimism
      Backstory: Sun Wu was born into a poor family in a small village, but from a young age, he knew that he was destined for something greater. He was a quick learner and had a natural talent for martial arts, and he spent hours every day practicing his moves and honing his skills. Despite the challenges he faced growing up, Sun Wu always remained optimistic, believing that if he worked hard enough, he could achieve anything.
      When he turned 18, Sun Wu left his village and joined a monastery, where he dedicated himself to the study of the martial arts and the pursuit of inner peace. He shaved his head and donned the orange robes of a monk, immersing himself in the disciplined life of a spiritual seeker. With his bald head and orange clothes, Sun Wu stood out from the other monks, but his optimism and kindness quickly won him friends and admirers.
      Now in his late twenties, Sun Wu has become a master of the martial arts, with a discipline and focus that few can match. But he has never lost his optimism or his compassion for others. He believes that the world can be a better place if everyone works together and remains positive in the face of adversity. And though he has faced many challenges in his life, Sun Wu remains steadfast in his commitment to his values, always striving to be the best version of himself that he can be.

    • STR 16
      INT 9
      WIS 10
      DEX 13
      CON 17
      CHA 6

      Gruumshka, 35 yrs old, Orc, Warrior, Female
      Values: Strength, Honor, and Loyalty
      Backstory: Gruumshka was born into a clan of orc warriors, where strength and brutality were prized above all else. With her green skin, sharp horns, and angry scowl, Gruumshka was a fierce warrior even as a child, and she quickly rose through the ranks of her clan to become one of their most feared members. She wore iron armor and wielded a massive battle-axe, striking fear into the hearts of her enemies.
      Despite her fearsome appearance, however, Gruumshka had a strong sense of honor and loyalty. She valued the bonds of family and clan above all else, and would do anything to protect those she cared about. When her clan was threatened by an invading force of humans, Gruumshka led the charge into battle, cutting down the enemy with ruthless efficiency.
      Now in her mid-thirties, Gruumshka has become a legendary warrior among the orc tribes. Though she has fought many battles and faced many foes, she has never lost sight of her values. She believes in strength, honor, and loyalty, and will never back down from a fight when those values are at stake. With her iron armor, sharp horns, and angry scowl, Gruumshka remains a fearsome sight on the battlefield, striking fear into the hearts of all who stand against her.

    • STR 16
      INT 16
      WIS 16
      DEX 14
      CON 18
      CHA 12

      Drakus, 42 yrs old, Dragonborn, Warrior, Male
      Values: Loyalty, Honor, and Freedom
      Backstory: Drakus was born into a clan of Dragonborn warriors, but from a young age, he knew that he was different from the others. While his kin were fierce and proud, Drakus was more reserved and thoughtful, and he found himself drawn to the human societies that surrounded their territory. He learned to speak the human languages and adopted their customs, becoming almost indistinguishable from the humans themselves.
      As he grew older, Drakus began to realize the advantages of his unique position. He could easily infiltrate human society and gather intelligence for his clan, and he was often sent on missions that required subtlety and discretion. Though he wore iron armor and wielded a sword like any other warrior, Drakus relied more on his wits and his ability to blend in than on brute force.
      Now in his early forties, Drakus has become a trusted member of his clan's leadership. Though he has spent much of his life among humans, he remains fiercely loyal to his Dragonborn kin and will do anything to protect them. He believes in honor and freedom, and he sees his role as a warrior not just to protect his own people, but to ensure that all people have the right to live free from tyranny and oppression. With his ability to move seamlessly between the human and Dragonborn worlds, Drakus is a valuable asset to his clan and a formidable opponent to any who would cross him.

    • STR 8
      INT 13
      WIS 13
      DEX 15
      CON 9
      CHA 17

      Lyra, 27 yrs old, Human, Ranger, Female
      Values: Independence, Justice, and Survival
      Backstory: Lyra was born into a small village on the edge of a great forest. From a young age, she was fascinated by the natural world, spending hours exploring the woods and learning the ways of the animals that lived there. Her white hair and red eyes set her apart from the other villagers, but her beauty and charm made her beloved by all.
      As she grew older, Lyra became more and more skilled in the ways of the forest. She learned to track game, set traps, and even hunt with a bow and arrow. But her peaceful life was shattered when a band of raiders attacked her village, killing her family and destroying everything she held dear. With nothing left to lose, Lyra took up her bow and set out into the wilderness, determined to track down those responsible and make them pay.
      Now in her late twenties, Lyra has become a skilled ranger and hunter, feared by bandits and raiders across the land. Though she is a beautiful woman with a pretty mouth, she is also a fierce and independent warrior, with a deep sense of justice and a burning desire for revenge. She knows the ways of the forest like the back of her hand, and her enemies would do well to fear her deadly accuracy with a bow. With her dark skin, white hair, and red eyes, Lyra is a striking figure, but it is her fierce determination and unwavering sense of justice that truly set her apart.

    • STR 12
      INT 13
      WIS 16
      DEX 15
      CON 9
      CHA 13

      Eryndor, 345 yrs old, Elf, Druid, Male
      Values: Harmony, Balance, and Preservation
      Backstory: Eryndor is an ancient elf druid, born in the heart of a lush forest many centuries ago. From a young age, he was fascinated by the natural world and spent his days exploring the woods and communing with the creatures that lived there. As he grew older, he became more and more attuned to the rhythms of the forest and the delicate balance that kept it thriving.
      As a druid, Eryndor is deeply connected to the natural world and has dedicated his life to preserving its harmony and balance. He wears simple green clothes and carries a wooden staff adorned with vines and leaves, a symbol of his connection to nature. With his white skin and long white hair, Eryndor is a striking figure, but it is his wisdom and deep understanding of the world around him that truly set him apart.
      Despite his many years, Eryndor is still a vital and active member of the forest community. He spends his days wandering the woods, tending to the needs of the animals and plants that live there. He is a friend to all who call the forest home, but he is also a fierce defender of its balance and harmony. With his powerful druidic magic and his deep knowledge of the forest's ways, Eryndor is a force to be reckoned with, and those who would seek to harm the natural world would do well to beware his wrath.

    • STR 16
      INT 18
      WIS 18
      DEX 17
      CON 18
      CHA 11

      Althorn, the Wise, 700 yrs old, Elf, Sorcerer, Male
      Values: Knowledge, Power, and Freedom
      Backstory: Althorn is an ancient elf sorcerer, born in a time long before the current era. He is one of the oldest elves still living, with a long white beard and hair that he wears in a braid down his back. His piercing blue eyes and fierce face belie the deep wisdom that comes with his many years of experience.
      Althorn is a master of the arcane arts, with a deep understanding of the intricacies of magic and the secrets of the universe. He has spent centuries studying the ancient tomes and scrolls of elven lore, unlocking the secrets of the universe and mastering spells that few others could even begin to comprehend. His thirst for knowledge and power is matched only by his fierce independence, and he is not afraid to use his magic to protect his freedom and the freedom of others.
      Despite his great age, Althorn is still a force to be reckoned with. His magic is potent and dangerous, and he is not afraid to use it when necessary. He is a solitary figure, spending most of his time in his secluded tower deep in the forest, where he studies and experiments with his magic. But when the need arises, he is always ready to lend his power to those who share his values of knowledge, power, and freedom.

    • STR 7
      INT 13
      WIS 13
      DEX 16
      CON 12
      CHA 16

      Aria, 127 yrs old, Elf, Bard, Female
      Values: Creativity, Beauty, and Freedom
      Backstory: Aria is a bard of elven descent, with long light brown hair and piercing blue eyes that seem to sparkle with mischief. She wears a hooded cloak that conceals her features, but when she reveals her face, she is known to be one of the most beautiful women in the land. Aria is a master of music and storytelling, weaving tales of love, adventure, and heroism with her silver tongue and enchanting melodies.
      As a bard, Aria values creativity above all else. She is always seeking out new experiences and inspiration for her music, whether that means traveling to far-off lands, seeking out rare instruments, or learning new stories to share with her audience. She believes that beauty and art are essential to the human experience, and that her music has the power to bring people together and heal old wounds.
      Despite her free-spirited nature, Aria is not without her challenges. She has faced discrimination and scorn from some of the more traditional elves, who view her bardic arts as frivolous and unnecessary. But Aria is steadfast in her beliefs, and she continues to create and share her music with anyone who will listen. Her ultimate goal is to bring joy and beauty to the world, and to inspire others to embrace their own creativity and freedom.

    • STR 12
      INT 16
      WIS 14
      DEX 15
      CON 12
      CHA 9

      Alaric, 352 yrs old, Elf, Wizard, Male
      Values: Knowledge, Power, and Revenge
      Backstory: Alaric is an elven wizard with white skin and a long beard. He is a mid-aged wise man, who spends much of his time cloaked in shadows, poring over ancient tomes and studying arcane secrets. Despite his studious demeanor, Alaric is known to have a fierce temper, and his anger can be as intense as his magic.
      Alaric's values are rooted in knowledge and power. He believes that the only way to truly master the arcane arts is to constantly seek out new sources of knowledge, even if that means bending the rules or breaking into forbidden places. He is also fiercely ambitious, and he seeks to wield more power than any other wizard in the land. But Alaric is not content to simply hoard his knowledge and power - he is also driven by a desire for revenge.
      Many years ago, Alaric's family was killed by a rival wizard, who he has been hunting ever since. His quest for revenge has led him down a dark path, and he has been known to use dark magic and unscrupulous means to achieve his goals. Despite the danger he poses, Alaric is also respected by some for his mastery of the arcane arts, and there are those who fear him as much as they respect him.

    • STR 9
      INT 12
      WIS 17
      DEX 13
      CON 9
      CHA 13

      Lyra, 25 yrs old, Goblin, Paladin, Female
      Values: Loyalty, compassion, justice
      Backstory: Lyra was born to a human mother and a goblin father, making her a rare hybrid. Her mother raised her in the human world, but Lyra always felt like an outsider. As she grew older, she learned about the Paladin order and their mission to uphold justice and protect the innocent. Lyra felt called to join their ranks and use her unique perspective and abilities to make a difference.
      Despite her small size and unassuming appearance, Lyra proved to be a fierce fighter and a devoted Paladin. Her loyalty and compassion for those in need earned her the respect of her fellow Paladins, even as they struggled to accept her goblin heritage. Lyra took it all in stride, determined to prove herself and live up to the ideals of her order.
      Now a seasoned Paladin, Lyra continues to fight for justice and stand up for the oppressed. She remains proud of her heritage and uses her position to bridge the gap between the human and goblin worlds, hoping to one day create a more accepting and peaceful society.

    • STR 11
      INT 14
      WIS 16
      DEX 10
      CON 9
      CHA 8

      Grendor, 45 yrs old, Human, Cleric, Male
      Values: Devotion, Vengeance
      Backstory: Grendor was born into a religious family, and from a young age, he was trained in the ways of the clergy. He quickly rose through the ranks of his order, becoming one of its most devout members. However, tragedy struck when his family was murdered by a group of raiders. Overwhelmed with grief and anger, Grendor turned his devotion towards seeking vengeance against those who had wronged him.
      Grendor's quest for vengeance led him down a dark path, and he became increasingly obsessed with the idea of justice. His anger and frustration caused him to become increasingly isolated from his fellow clerics, and he began to question the teachings of his order. Despite this, Grendor continued to draw power from his faith, and his abilities as a cleric only grew stronger.
      Now, as a middle-aged man with a long white beard and a bald head, Grendor is a force to be reckoned with. He wears the traditional clothes of his order, but his face is twisted with anger and his eyes burn with a fierce intensity. He is driven by a sense of duty to right the wrongs of the world, and he will stop at nothing to bring justice to those who have been wronged.

    • STR 8
      INT 12
      WIS 10
      DEX 16
      CON 9
      CHA 16

      Althia Stonefist, 26 yrs old, Dwarf, Thief, Female
      Values: Freedom, Loyalty, Justice
      Backstory: Althia Stonefist was born into a clan of dwarven miners, but she never had much interest in the family trade. Instead, she spent her youth honing her skills as a thief, drawn to the excitement and danger of the city's underworld. Despite her love of thievery, Althia has a strict code of honor that she adheres to, never stealing from the poor or innocent. She is fiercely loyal to her friends and comrades, and will do whatever it takes to protect them.
      As she grew older, Althia's reputation as a skilled thief grew, and she began to attract the attention of the city guard. Her bold heists and daring escapes made her a legend among the criminal underworld, but also earned her a bounty on her head. Despite the danger, Althia refused to abandon her chosen path, convinced that she could outsmart anyone who dared to try and capture her.
      Despite her fierce exterior, Althia has a soft spot for those who have been wronged by the wealthy and powerful. She sees her thievery as a way to level the playing field, taking from the rich to give to the poor. She dreams of a world where everyone is treated equally, and is willing to risk everything to make that dream a reality.

    • STR 13
      INT 12
      WIS 11
      DEX 12
      CON 15
      CHA 16

      Korgoth, 28 yrs old, Human, Barbarian, Male
      Values: Freedom, strength, loyalty
      Backstory: Korgoth was born in a small village in the northern mountains. He grew up learning how to hunt and fight from his father, who was the village's chief warrior. Korgoth was always a strong and fierce child, but he had trouble following rules and authority. He often found himself in trouble for breaking the village's laws, but his father always protected him from punishment.
      When Korgoth was 18, his village was attacked by a band of orcs. Korgoth fought bravely alongside his father, but they were outnumbered and outmatched. His father was killed in battle, and Korgoth was taken captive by the orcs. He spent years as a slave, forced to do menial labor and fight in pit battles for the orcs' entertainment. During this time, Korgoth learned how to tap into his inner rage and become an unstoppable force in battle.
      After years of captivity, Korgoth finally managed to escape from the orcs and make his way back to his homeland. But he found that his village had been destroyed and his people scattered. Korgoth roamed the land, seeking out battles and adventures. He became a feared warrior, known for his strength and ferocity. Korgoth may be a barbarian, but he values loyalty and will fiercely defend anyone who earns his trust.

    • STR 13
      INT 15
      WIS 11
      DEX 16
      CON 12
      CHA 18

      Elara, 70 yrs old, Elf, Druid, Female
      Values: Nature, balance, humility
      Backstory: Elara was born into the royal family of the Elven kingdom. She was expected to carry on the family's tradition of rulership, but Elara was always more interested in nature and the balance of the world around her. She spent her days exploring the forest near the palace, learning from the animals and plants that called it home.
      As she grew older, Elara's love for nature only deepened, and she began to practice druidic magic. Her parents were dismayed by her choice and tried to persuade her to take a more conventional path, but Elara remained steadfast in her beliefs. Eventually, she left the palace and began to travel, seeking out places of natural beauty and learning from the creatures that lived there.
      Despite her royal upbringing, Elara is humble and grounded. She believes that all living beings are connected and that each has a role to play in maintaining the delicate balance of the world. Her travels have taken her far and wide, and she has encountered many challenges, but she remains committed to her path as a druid and to protecting the natural world.

    • STR 16
      INT 13
      WIS 8
      DEX 10
      CON 18
      CHA 9

      Drog, son of Durin, 45 yrs old, Dwarf, Warrior, Male
      Values: Bravery, loyalty, honor
      Backstory: Drog was born to a long line of proud dwarves, and from a young age he showed an aptitude for battle. His father, Durin, was a renowned warrior and blacksmith, and Drog learned much from him. When he was only 20 years old, Drog joined his first battle, fighting against a band of orcs who had been attacking nearby towns. He fought bravely alongside his fellow dwarves, and his courage and skill soon earned him the respect of his comrades.
      Over the years, Drog continued to hone his skills as a warrior, always striving to become stronger and more skilled in battle. He became known throughout the land as a fierce and formidable opponent, and many feared him for his great strength and skill with an axe. But despite his fearsome reputation, Drog was also known for his loyalty and honor. He would never betray his comrades or abandon them in battle, and he always fought with the utmost honor and respect for his opponents.
      Today, Drog still wears his iron armor and carries his trusty battle-axe, always ready for whatever battles may come his way. He continues to fight for the honor of his people and the glory of battle, and he hopes that one day he will be remembered as one of the greatest warriors in dwarven history.

    D&D NPC generator

    The D&D NPC Generator is an app that helps you generate NPC character illustrations for your Dungeons & Dragons games. You can choose between gender, race, class, profession, occupation, social class, alignment, and many more attributes for variants of NPC character generation — Open text descriptions (where you can type anything you want) and pre selected characteristics.

    What characteristics can I change in my D&D NPC?

    When creating a Dungeons & Dragons NPC, it's important to make them feel unique and fit well to your story. Fortunately, the character creation process allows for a great deal of customization.

    You can change attributes like gender, race, class, profession, occupation, social class, alignment, color of eyes, lenght of hair and beard, using helmets, hoods or not, scars on the face, and really any caracteristic you want to add to your final NPC.

    So, get creative and bring your NPC to life using this D&D NPC Generator!

    Why should I bother to generate NPCs?

    Generating NPCs is an important part of creating a rich and immersive world in a D&D campaign. NPCs can provide players with a variety of benefits, including opportunities for interaction, information, and conflict.

    By creating memorable and engaging NPCs, you can add depth and complexity to the world, and create a sense that it is a living, breathing place full of unique and interesting characters.

    NPCs can also help to drive the story forward by providing players with new quests and challenges to overcome.

    Ultimately, generating NPCs can make your D&D campaign more enjoyable and rewarding for both you and your players, by providing a sense of depth, immersion, and excitement.

    Can I create a backstory for my NPCs?

    Looking to create an engaging backstory for your Dungeons & Dragons NPC? Look no further than the Backstory Generator!

    This powerful tool allows you to generate a rich backstory for your NPC, complete with unique details and a compelling narrative. Using cutting-edge AI technology, the Backstory Generator allows you to prompt some guidelines for your NPC, or let the AI do the job on its own, crafting a backstory that's tailored to your NPC character's race, class, NPCd.

    Whether you're a seasoned D&D player or a newcomer to the game, the Backstory Generator is an essential tool for creating NPC characters that are truly one-of-a-kind, improving the depth of your gameplay. So why wait? Try the Backstory Generator today and start crafting the perfect backstory for your next adventure!

    How does the Backstory Generator works?

    The Backstory Generator will leverage the power of AI to create an engaging backstory for your character, based on your input and its traits, like race and class, along with random Ability Scores, so you can use the character in your next adventure!

    We are using the latest version of ChatGPT, from OpenAI to generate the best, most exciting and engaging backstories for your character.

    Where to find the Backstory Generator?

    Once you have created your unique D&D NPC image, a backstory will be generatted following your character's attributes and Ability Scores (also generate automatically).

    Then, you will see a button called "Backstory". You can click on it and update your character summary to create a whole new backstory!

    Tips to create a good backstory

    Using our Backstory Generator with AI and ChatGPT, you should always focus on unique storyline plots or characteristics for your NPC. A truly engaging story will include something like a current events, decisions, motivations, etc. Ex:

    Gideon is a gruff and imposing figure, with a thick beard and scars across his face and arms. He is the town blacksmith, and takes great pride in his craft.

    How the images are generated?

    Recently Artificial Inteligence Engines have become popular for image creation. We have 3 mains engines for that: DALL-E, MidJourney and Stable Diffusion. Those engines have been trained from millions of images from the internet so they can generate a wide range of types of images. From paintings, realistic photos, houses, etc... This tool utilizes Stable Difussion engine.

    Who created Stable Diffusion?

    Stable Diffusion was created by https://stability.ai/. They are creating AI for Humanity. Stability AI is a solution studio dedicated to innovating ideas. By using collective intelligence principles and augmented technology we design and implement feasible solutions to seemingly intractable problems.

    Backstory Generator

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